Game Objects

Text

I just finished writing the RgText Class yesterday, and with that there is now a Built-in Error Scene, which kinda shows this off.

Error Screen

Now, whenever RayGen crashes for whatever reason, it will automatically transport you to this scene to warn you about the error.
Of course if an error happened before the window got a change to open, this error screen will not display. however this shouldn't affect your game since in that case the error would most likely be internal anyway.

W.I.P. Screenshot, everything subject to change.


The Error Scene is built into RayGen and uses no outside resources to avoid further crashes.

Rebinding the Error Scene

However if you feel like changing this, you can rebind the error scene to your own custom scene by setting RgSceneMngr.errorScene to your own custom scene. You can also add custom bug report instructions by setting RgGlobal.bugreportline to your instructions.

Less important things

RayGen now has an official twitter account!

Progress of RayGen is moving along quite smoothly but it will take a while, as i'm only 1 guy working on this whole thing.

Devlogs will probably be monthly so that i actually have things to say each month.

That would conclude the first devlog. thanks for reading.

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